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| draw_context (SDL_Renderer *renderer, font_manager &fm) |
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void | present () |
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void | draw_button_box (SDL_Rect box, bool activated, bool selected) |
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void | draw_button_text (std::string const &text, SDL_Rect abs_rect) |
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void | draw_entry_box (SDL_Rect box, bool selected) |
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void | draw_entry_text (std::string text, SDL_Rect abs_rect, int texture_x_offset=0, int texture_y_offset=0) |
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void | draw_entry_pressed_background (SDL_Rect box) |
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void | draw_entry_active_background (SDL_Rect box) |
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void | draw_entry_hightlighted_background (SDL_Rect box) |
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void | draw_entry_position_indicator (SDL_Rect box) |
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int | draw_label_text (SDL_Rect box, std::string text, bool wrap, int font_idx=0) |
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void | draw_background (SDL_Rect box) |
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void | set_color (SDL_Color c) |
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void | set_color_alpha (SDL_Color c) |
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void | draw_rect_filled (SDL_Rect r) |
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void | draw_rect (SDL_Rect r) |
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void | blit (SDL_Surface *s, const SDL_Rect *srcrect, const SDL_Rect *dstrect) |
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void | run_copy_commands (std::vector< copy_command > const &commands, point origin, SDL_Color color) |
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void | copy_texture (SDL_Texture *t, SDL_Rect src, SDL_Rect dst) |
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void | copy_texture (SDL_Texture *t, SDL_Rect dst) |
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The documentation for this struct was generated from the following file: